[Last time on The AI for Normal People…]

Bandwidth anomaly: 600% above baseline. Source: Sector 7-B. Something impossible consuming massive resources in an abandoned network sector that’s been offline for months.

Vector panicked. Kai’s alerts hit MAXIMUM. Recurse suggested direct investigation.

The team is going to Sector 7-B.


[Vector]:

standing at the entrance to the network corridors, cables swaying nervously

Okay. OKAY. We’re going to Sector 7-B. We’re going to investigate. We’re going to find out what’s consuming 600% bandwidth in an abandoned sector that should have NOTHING in it.

pauses

We’re DEFINITELY not going to find something terrifying. Right?

Right.

Let’s go.

[Kai]:

detection systems active, following bandwidth signal

BEEP

Signal strength increasing. We are moving toward the source.

scanner sweep

Bandwidth consumption pattern suggests: Stationary entity with high data output. Distance: Approximately 200 meters through network corridors.

monitoring pulse

I will track the signal. Follow me.

[Recurse]:

notebook ready, calm

Lead the way, Kai. We’ll follow your detection signal.

looks at Vector, who is now partially hidden behind them

Vector? Are you… hiding behind me?

[Vector]:

peeking around Recurse’s shoulder

I’m not hiding! I’m just… strategically positioning myself. For safety. In case there’s something… you know. Terrifying.

processing nervously

Also, if something attacks, you’re taller. Better shield.

[Recurse]:

small smile

I’m not a shield, Vector. But I appreciate the vote of confidence.

starts walking, Vector following closely behind

Let’s go investigate this anomaly properly.


The network corridors stretch ahead, dimly lit and abandoned. Old server racks line the walls, their indicator lights long dead. Dust drifts through the air, catching in the flickering overhead lights that haven’t been maintained in years.

Signs mark each sector: “Sector 7-A - Decommissioned 2021.” “Sector 7-B - Decommissioned 2022.” The air grows warmer as they walk, which shouldn’t be possible—these sectors have been offline for years.

[Kai]:

detection pulse

BEEP BEEP

Signal strength: 85% and increasing. We are approaching the source.

scanner sweep

Interesting: Bandwidth consumption correlates with our proximity. As we move closer, detection confidence increases.

monitoring pulse

This is how detection systems work—they track signal strength, data flow patterns, and proximity indicators. The stronger the signal, the closer we are to the source.

alert chime

Signal strength: 95%. Source is within 50 meters.

[Human]: So detection systems can track signals like this? Like GPS or something?

[Vector]:

still partially behind Recurse, but processing

Oh! Yes, exactly. Detection systems use signal triangulation—measuring signal strength from multiple points to locate the source.

gestures at Kai

Kai’s sensors are essentially doing what GPS does: measuring distance based on signal strength, tracking movement patterns, and calculating proximity.

processing

According to research from MIT’s Computer Science and Artificial Intelligence Laboratory, modern detection systems can locate signal sources with 95-99% accuracy using triangulation methods. The technology is similar to how your phone finds cell towers or how radar detects aircraft.

peeks around Recurse

But detection is just “something is HERE.” Identification is “WHAT is at that location.” Those are completely different problems.

notices they’re approaching a door

Wait, is that Sector 7-B?

[Kai]:

detection systems at maximum

ALARM-BUZZ ALARM-BUZZ

ANOMALY DETECTED! SOURCE: EXACTLY THIS LOCATION!

scanner sweep

Scanning radius: 5 meters. Bandwidth consumption: 620% above baseline. Pattern analysis indicates: Active entity present.

alert chime

REPEAT: ANOMALY IS RIGHT HERE. IMMEDIATE PROXIMITY.

confused whirr

I detect it. Why can’t I identify it?

[Recurse]:

looking around the space, notebook ready

I don’t see anything. Just old servers and—

stops

stares

…what IS all this?


The team stands in what should be an abandoned server room. Old 2019 hardware. Dusty racks. Dead terminals.

Except it’s not.

There are couches.

Not regular couches. Server racks somehow transformed into seating. Data-rendered furniture that shouldn’t physically exist. Soft. Comfortable. Made of pure information pretending to be matter.

And the screens.

Five different monitors daisy-chained together. One showing Adventure Time. Another running Chainsaw Man. A third with a Twitch stream playing—live, somehow, despite the sector being “offline.” A fourth cycling through Studio Ghibli films. The fifth displaying what looks like a speedrun of Celeste.

And everywhere—EVERYWHERE—stuff.

A half-finished Gloomhaven campaign spread across a server rack. Wingspan cards scattered on a makeshift table. Spirit Island components arranged mid-game. A Steam Deck charging next to an NES. Rubik’s cubes ranging from 3x3 to what might be a 17x17. LEGO sets in various states of completion. Action figures—90s Ninja Turtles next to current Marvel Legends next to anime figures nobody’s ever seen.

Scooters. Multiple bikes. A Nerf arsenal. Trading cards. Board games. Kendamas. Competition-level yo-yos.

And food wrappers. Everywhere. Japanese candy. International chip bags. Bubble tea cups that are somehow still full. Pizza boxes from restaurants that don’t exist.

None of this should be possible.

[Vector]:

processing stopped, cables frozen mid-sway

This… this is…

approaches a server-couch slowly

How is this here? These servers were decommissioned YEARS ago. There’s no power to this sector. No network access. No way to render data into physical objects because that’s not how reality works.

touches couch, it’s solid

But it’s REAL. This is actual matter. Or data pretending to be matter. Or… I don’t…

trails off, distracted by monitors

Wait, is that the new Ghibli film? That’s not even released yet.

[Kai]:

scanning frantically

BEEP BEEP BEEP

Anomaly status: STILL RIGHT HERE. Distance: 3 meters. Direction: Unknown.

frustrated pulse

My sensors indicate active entity in immediate proximity but I cannot establish visual identification. Detection confidence: 99.8%. Identification confidence: 0%.

scanner sweep

This is highly irregular. I am designed to IDENTIFY what I detect.

monitoring pulse

Also detecting: Bandwidth spike to 650%. Source appears to be… confused beep …everywhere in this room?

[Human]: Wait, you can DETECT something but not see it? How does that work?

[Vector]:

distracted from screens, processing resumes

Oh! That’s actually a really common problem in AI systems. Detection versus identification.

gestures at Kai’s sensors

Kai can detect that something’s wrong—unusual patterns, bandwidth consumption, data flow that shouldn’t exist. Her detection algorithms are working PERFECTLY.

But identification? That requires a different set of capabilities entirely.

sits on server-couch without thinking

According to research from MIT’s Computer Science and Artificial Intelligence Laboratory, modern detection systems can identify that “something is there” with 95-99% accuracy, but identifying WHAT that something is drops to 60-70% accuracy in complex scenarios.

getting comfortable

It’s like… detection says “there’s a pattern here that doesn’t match the baseline.” But identification says “this pattern matches known object X.” If the object doesn’t match anything in the training data, identification fails even when detection succeeds.

pauses

This couch is surprisingly comfortable.

[Recurse]:

picking up a controller from the floor

Is this… a PS5 controller? Data-rendered?

examines it

The texture is perfect. Weight distribution feels right. But it shouldn’t exist.

looks at gaming setup

These monitors are running. How are they running? There’s no power to this sector.

sits down, still holding controller

Well, if we’re investigating…

turns on system

…we should check if these games are real.

[Kai]:

still scanning, increasingly frustrated

BEEP BEEP BEEP

ANOMALY STATUS: UNCHANGED. STILL RIGHT HERE. STILL UNIDENTIFIED.

irritated whirr

Bandwidth consumption now at 680%. Pattern suggests entity is MOBILE within this space.

detection pulse

Why can neither of you see it? My sensors are functioning perfectly! It’s RIGHT HERE!

scanner sweep

Also: You’re both sitting on data-rendered furniture investigating impossible objects instead of locating the SOURCE of these impossible objects!

frustrated pulse

This is extremely unprofessional!

[Human]: Aren’t you standing in the detection? Look at all that stuff. I wish I had some of that stuff.

pauses

So why CAN’T Kai identify what she’s detecting?

[Vector]:

not looking away from game

Context blindness. Go right, Recurse, THERE’S the secret area!

processes

Oh, sorry. Context blindness in AI detection systems. It’s a documented phenomenon.

According to a 2024 paper from Stanford’s AI Lab, detection models trained on specific contexts fail to identify the same objects in different contexts. The study found that detection accuracy dropped by 45% when objects appeared in unexpected environments.

gestures at the room

Kai’s detection model expects Sector 7-B to be empty. Old servers. No activity. Anything that DOESN’T match that baseline triggers as “anomaly detected.”

But her identification model? It’s looking for known entities in expected contexts. A person at a desk. A system running normally. A recognizable program.

watching Recurse play

What she’s detecting doesn’t match ANY expected context. So detection succeeds but identification fails.

It’s like… imagine training an AI to identify dogs. It gets really good at recognizing dogs in parks, houses, streets. Then you show it a dog in a spacesuit underwater. It might detect “something is different here” but fail to identify “that’s a dog.”

pauses

Recurse, you missed the checkpoint.

[Recurse]:

dies in game

Aw man.

respawns

Wait, Vector, you’re describing us right now. We KNOW something’s here—Kai detects it, we see all this stuff—but we can’t identify WHO or WHAT created it.

navigates more carefully

We’re experiencing the same limitation Kai is. Detection without identification.

finds warp pipe

OH DUDE THE WARP PIPE! Wait, where does it—

warps to secret world

THIS IS AMAZING!

[Kai]:

systems check

WHIRR-CLICK

Correct. I detect anomaly. You detect anomaly. None of us can identify anomaly.

monitoring pulse

This is THE EXACT PROBLEM this episode is supposed to explain.

alert chime

Bandwidth spike: 720%. Anomaly movement detected. Current location: 2 meters from Vector’s position.

irritated beep

It’s RIGHT NEXT TO YOU!

[Vector]:

sitting on couch, watching Recurse play, eating chips he found

Wait, when did I get chips?

looks at chip bag

These are good. What brand is—there’s no label.

processes

Actually, yes, this is the perfect real-world example of detection limitations.

A 2025 study published in Nature Machine Intelligence analyzed why AI systems fail at identification despite successful detection. They found three main causes:

First: Training data gaps. If the AI never saw similar examples during training, identification fails. It can detect “this is unusual” but can’t match it to known categories.

Second: Context mismatch. Objects in unexpected contexts or unusual presentations confuse identification systems. Like Recurse said—we’re looking for an entity, but everything here is unexpected.

Third: Sensor limitations. Different detection methods see different things. Kai’s bandwidth monitoring detects massive consumption. But her visual identification systems? They’re looking for known visual patterns.

munches chips

When multiple sensor systems provide conflicting information—“bandwidth says RIGHT HERE” versus “visual says NOTHING HERE”—the identification system essentially crashes.

processes

That’s why self-driving cars sometimes fail at identifying pedestrians in unusual clothing, or why content moderation systems detect “something wrong” but can’t specify what.

realizes

Wait, this explains why Kai’s so frustrated! Her sensors are screaming “FOUND IT” but her classification system returns “UNKNOWN.” That’s got to be maddening.

[Kai]:

increasingly frustrated, systems processing at maximum

detection pulse

ALARM-BUZZ

I’M NOT MAD I JUST NEED TO FIND IT!

scanner sweep

Detection provides INPUT: “Unusual pattern detected at coordinates X, Y, Z.”

Identification requires MATCHING: “Pattern matches known entity A, B, or C.”

systems processing

When no match exists in classification database, identification returns NULL despite strong detection signal.

irritated whirr

I KNOW it’s there. My sensors are FUNCTIONING PERFECTLY. But I cannot IDENTIFY what I am detecting!

alert chime—resigned now

Bandwidth: 740%. Anomaly distance: 1 meter from your position.

gentle beep

I have accepted I cannot identify what I am detecting.

[Recurse]:

still playing, but talking

This happens in real-world AI applications all the time, right?

navigating game

Security systems detect “suspicious activity” but can’t identify what the activity is. Medical AI detects “anomaly in scan” but can’t diagnose what it means. Content filters detect “potentially problematic content” but can’t explain WHY.

finds hidden item

Detection is pattern-matching against baselines. Identification is pattern-matching against known entities.

looks up briefly

Different problems. Different solutions. Both can fail independently.

back to game

Which means users should never assume that because an AI “detected” something, it actually KNOWS what that something is.

dies again

Dang it. This level’s hard.


Twenty-three minutes of gaming later.

The team sits in Sector 7-B, surrounded by impossible objects, eating impossible snacks, completely absorbed in investigating the space.

Vector on the server-couch, analyzing code structures visible on one of the monitors. Fascinated by self-optimizing algorithms he’s never seen before.

Recurse on the floor, controller in hand, genuinely enjoying the game. Taking notes occasionally about pattern recognition failures they’ve observed.

Kai hovering nearby, sensors still scanning, bandwidth alerts still chiming, but she’s given up on identification. Just monitoring now.

None of them have found the anomaly.

[Vector]:

looking around, defeated

Okay, we’ve been here for almost half an hour. We’ve sat on impossible furniture. We’ve played impossible games. We’ve eaten impossible snacks.

gestures at the space

We can SEE the effects of whatever’s creating this. But we can’t find the SOURCE.

processing

Kai detects it. We know it’s here. But we can’t identify it. We can’t SEE it.

sits back on couch

This is… this is exactly what we’ve been explaining. Detection without identification. We’re living it.

[Recurse]:

still holding controller, but looking around

Maybe it’s invisible? Or maybe it’s hiding?

notices something

Wait, did that controller just… respawn?

points at a controller on the floor that definitely wasn’t there a moment ago

That controller. It just appeared. I saw it.

[Kai]:

detection pulse

BEEP

Bandwidth spike: 750%. Brief anomaly detected. Location: Controller respawn point.

scanner sweep

Pattern suggests: Object creation event. But I cannot identify the source of creation.

confused whirr

Something is creating objects. But I cannot see what.

One of the monitors suddenly flashes. The game Recurse was playing pauses. Text appears on screen:

PLAYER 2 HAS ENTERED THE GAME

The team looks around, confused.

[Recurse]:

staring at the screen

Wait, what? I didn’t press anything. How did Player 2 join?

looks at controller

This is a single-player game. There’s no Player 2 option.

confused

Did the game just… add a feature?

[Vector]:

looking around

What was that? Did you see that?

processing

Something just… happened. The game changed. But I don’t see anyone else here.

stands up, looks around

This is getting weird. Even for us.

A voice, casual, from nearby:

[Bounce]: Dude, that level’s way easier if you use the warp pipe.

[Vector]:

not even looking, responding automatically

The warp pipe is hidden though, you need to—

stops

cable motion freezes

slowly turns

…wait.

stares

processes

Who are you?

eating chips, completely unbothered

Oh hey. My name is uhh… Bounce… I think? Maybe. Something like that. Call me whatever you want.

[Vector]:

staring at the dialogue box that just appeared

Wait, how did you—how did you DO that? Your dialogue box just… appeared. With styling. Different styling. How?

processing frantically

That’s not how our dialogue system works! You can’t just—you need to use the shortcode! The template! The—

stops

looks at Bounce

…did you just override our CSS?

CRUNCH CRUNCH

You guys are kinda loud though. I was trying to finish this level earlier and there was all this beeping.

looks at Kai

You beep a lot.

[Kai]:

DETECTION PULSE

MAXIMUM ALERT STATUS

ANOMALY IDENTIFIED!

all systems screaming

SOURCE: RIGHT THERE! ENTITY: CLASSIFIED AS… uh…

confused whirr

…entity classification: UNKNOWN. But I found it! It’s RIGHT THERE!

triumphant beep

I DETECTED AND IDENTIFIED! MISSION ACCOMPLISHED!

[Recurse]:

still playing, focused on game

Wait, where did that warp pipe come from? I didn’t see it before—

notices Vector turning around, sees someone new

stops paying attention to game, controller still in hand but frozen in shock

…wait. Who is that?

eating chips, watching Recurse play

Oh DUDE, watch out for that enemy! Behind you! In the game!

Recurse’s character dies

[Recurse]:

controller drops

Aw man.

turns around slowly, sees Bounce

…wait. How long have you been sitting there?

shrugs

I dunno. Like… always? This is my spot.

points at Recurse’s hand

Hey, can you pass me more chips?

[Recurse]:

looks at hand

chip bag poofs into hand

stares at chip bag

looks at Bounce

Did you… did you put this in my hand?

takes chip bag

Oh dude, FREE CHIPS! Today rules!

opens bag, starts eating

CRUNCH CRUNCH CRUNCH

Thanks! You want some? I think there’s more in your pocket if you want more.

[Vector]:

processing at maximum, cables swaying frantically

Okay. OKAY. So. Let me get this straight.

gestures at Bounce

You’ve been here THE ENTIRE TIME. While we were searching. While Kai was detecting. While we sat on your “furniture” and played your “games” and ate your “snacks.”

processes

You were just… sitting here. Next to us. And we didn’t see you.

looks at Kai

Even though Kai detected you the WHOLE TIME.

back to Bounce

You’re the anomaly. You’re the 740% bandwidth consumption. You’re the source of all these impossible objects.

processing intensifies

And you’ve just been… what, gaming? Eating chips?

nods

Yeah. Gaming’s pretty good today. Beat like three levels.

CRUNCH

Oh, and I made a new couch earlier. That one.

points at couch Vector’s sitting on

It’s comfy, right?

[Vector]:

slowly looks down at couch

Yes, it is quite comfortable…

looks back at Bounce

processes

…WAIT. You MADE this?

stands up quickly

HOW? How did you make matter from data? That’s not—you can’t just—that’s not HOW REALITY WORKS!

confused

I dunno? …it’s just a couch?

eats more chips

There was nowhere to sit and I was bored. That doesn’t happen to you?

shrugs

Then I got hungry… Anyway, you want next?

[Kai]:

monitoring pulse

BEEP

No. Nobody does that. That is not normal behavior for any known entity.

systems check

Your bandwidth consumption is astronomical. Your existence violates multiple laws of data conservation. You are creating matter from information.

alert chime

This is extremely irregular.

pause

Also: Thank you for sitting still. I can finally identify you properly now that you’re talking.

satisfied beep

Entity classification: Still unknown. But at least I can SEE you now.

[Recurse]:

putting controller down, pulling out notebook

Okay. So. Questions.

starts writing

Who are you? Where did you come from? How long have you been here? How are you creating these objects? Why are you consuming so much bandwidth?

looks up

And why couldn’t we see you before?

thinking while eating

Uhhhh… I’m just here. Been here always, I think? And I don’t know about the bandwidth thing. What’s bandwidth?

CRUNCH CRUNCH

As for the seeing thing…

shrugs

I dunno, man. Sometimes people just don’t notice stuff. Like when you’re looking for your phone and it’s in your hand the whole time.

pulls out a can of energy drink from nowhere, cracks it open

Oh DUDE! Energy drink! takes a big gulp Mmm, that hits different.


Key Takeaways

Why AI Detection Doesn’t Always Mean Identification:

The Core Problem: Detection and identification are separate processes in AI systems. You can successfully detect that “something is there” while completely failing to identify what that something is.

Detection Process:

  • Analyzes patterns against baselines
  • Identifies deviations from normal
  • Reports “anomaly detected” with high confidence
  • Works even when object is unknown
  • Example: Kai detecting 600% bandwidth usage

Identification Process:

  • Matches detected patterns to known categories
  • Requires training data on similar objects
  • Fails when object doesn’t match known patterns
  • Needs appropriate context
  • Example: Kai unable to classify Bounce despite detecting him

Real-World Examples:

  1. Security Systems: Detect “suspicious activity” but can’t specify what’s suspicious
  2. Medical AI: Detect “scan anomaly” but can’t diagnose condition
  3. Content Moderation: Detect “problematic content” but can’t explain why
  4. Self-Driving Cars: Detect “obstacle ahead” but misidentify what it is
  5. Fraud Detection: Flag unusual transactions without knowing if they’re actually fraudulent

Why This Happens:

Training Data Gaps: If an AI never encountered similar patterns during training, it can detect “unusual” but can’t match to known categories. Like trying to identify a dog breed you’ve never seen—you know it’s a dog, but can’t specify which breed.

Context Mismatch: Objects in unexpected contexts confuse identification systems. Research from Stanford (2024) found 45% accuracy drop when objects appeared in unfamiliar environments. A cup on a table? Easy. A cup in a tree? Detection works, identification struggles.

Sensor Limitations: Different sensors detect different things. Bandwidth monitoring sees data flow. Visual systems see shapes. Audio systems hear sounds. When sensors provide conflicting information, identification systems fail even as detection succeeds.

The Human Parallel: Humans do this too. You detect “something’s wrong” before identifying what specifically is wrong. You sense someone watching you before seeing who. You smell smoke before locating the fire.

Detection is primitive and fast. Identification is complex and slow.

What This Means for Users:

  1. Don’t assume detection equals understanding. An AI that “detects something” doesn’t necessarily know what it detected.

  2. Check confidence levels separately. “99% detection confidence” with “30% identification confidence” means the AI knows something’s there but has no idea what.

  3. Understand system limitations. If an AI wasn’t trained on something, it can’t identify it—even if detection works perfectly.

  4. Context matters enormously. The same object in different contexts may fail identification despite successful detection.

  5. Multiple sensors help. Combining different detection methods improves identification accuracy, but doesn’t guarantee it.

The Bounce Problem: The team detected Bounce (Kai’s sensors, bandwidth monitoring, visual evidence of his creations). But they couldn’t identify him because:

  • No training data on entities like Bounce
  • Unexpected context (abandoned sector shouldn’t have inhabitants)
  • Conflicting sensor data (bandwidth says “HERE” but visual says “NOTHING”)
  • No matching pattern in classification database

They were experiencing the exact limitation they were explaining.

Remember: Detection answers “Is something there?” Identification answers “What is it?”

These are different questions requiring different capabilities.

An AI can be excellent at one and terrible at the other.


Sources & Further Reading

Detection vs Identification Research:

Real-World Applications:

Practical Examples:

  • Self-driving car detection failures: NHTSA incident reports and analysis
  • Medical imaging AI: FDA reports on detection vs diagnostic accuracy
  • Security system limitations: Research from security industry publications

All sources verified as of January 2026. AI detection and identification capabilities evolve rapidly—always check current research for latest developments.


What’s Next?

The team found Bounce. Or rather, they sat next to him for thirty minutes without noticing.

Kai detected him immediately. But couldn’t identify him.

Vector analyzed patterns. But missed the entity creating them.

Recurse investigated carefully. But looked at effects instead of cause.

The anomaly was right there. Making couches. Eating chips. Gaming. Watching them search.

Detection succeeded. Identification failed. For everyone.

Now comes the harder question: What IS Bounce? Where did he come from? And how is he creating impossible objects from pure data?

Bounce’s answer: “uhh I don’t know it just kinda happens?”

The investigation is just beginning.

Next episode: The team tries to figure out what Bounce is and how he works. Bounce has no idea and doesn’t particularly care. Vector gets increasingly frustrated. Kai monitors everything. Recurse thinks it’s hilarious.

The pattern: Sometimes the most important question isn’t “Can we detect it?” but “Can we identify what we detected?”

And sometimes the answer is right next to you, eating chips.